Dr. Ray Fugas' Profile

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Post  Dr. Ray Fugas on Thu Jan 26, 2012 9:55 pm

Bakugan:

[MCF-001] Laziroth [Guardian]
Attribute = Aquos
Type = Mechanical/Ground
Power Level = 750 G-Power
Melee Defense = 3
Ranged Defense = 2
Bakugan Defense = 3
Energy Level = <10.5>
Special Effect = Once per round, you may pay 50 points from your Life Gauge. If you do, Laziroth rechargess <1.5> and can reuse one of its used Ability Cards.

[MCF-002E] Sylvee
Attribute = Aquos
Type = Mechanical/Flying
Power Level = 400 G-Power
Melee Defense = 2
Ranged Defense = 1
Bakugan Defense = 2
Energy Level = <2.5>
Special Effect = Once per round, you can throw this bakugan into battle. If you do, Sylvee loses <1.25> until the end of the round.

[MCF-003E] Diagon
Attribute = Aquos/Ground
Type = Mechanical
Power Level = 280 G-Power
Melee Defense = 2
Ranged Defense = 1
Bakugan Defense = 2
Energy Level = <2.0>
Special Effect = Once per round, you may redistribute the remaining Energy Levels of your Mechanical bakugan among your Mechanical bakugan as you wish.

Bakugan Traps:

[MTF-001E] Mecha-Berzerker
Attribute = Aquos
Power Level = 200 G-Power
Energy Level = <1.5>
Summoning Conditions = You may only send this Bakugan Trap into play if you only have 1 bakugan and no Battle Gear currently in play. While this Bakugan Trap is in play, you may not add any more bakugan or Battle Gear to play.
Special Effect = If this Bakugan Trap is in a base location that is not the base location of this Bakugan Trap's owner, its base Power Level is increased by 100 G-Power and its base Energy Level is increases by <0.5>.

Battle Gear:

[BGF-001] Jet Assail
Bakugan Compatibility = Laziroth or Diagon
Power Boost = +100 G-Power
Level Capacity = 100 Energy
Battle Gear Effect = At the end of each of your turns, Jet Assail gains 50 Energy.

Ability Cards:

[ACF-003] Rapid Fire: Laziroth must pay <1.5> to use this Ability Card. Laziroth gains 300 G-Power.
[ACF-004] Extinguish Fire: Laziroth must pay <1.25> to use this Ability Card. Laziroth gains 200 G-Power. All opposing Pyrus bakugan lose 100 G-Power.
[ACF-005] Melt Fire: Laziroth must pay <1.25> to use this Ability Card. Laziroth gains 200 G-Power. All opposing Subterra bakugan lose 100 G-Power.
[ACF-006] Shadow Fire: Laziroth must pay <1.25> to use this Ability Card. Laziroth gains 200 G-Power. All opposing Haos bakugan lose 100 G-Power.
[ACF-007] Illuminate Fire: Laziroth must pay <1.25> to use this Ability Card. Laziroth gains 200 G-Power. All opposing Darkus bakugan lose 100 G-Power.
[ACF-008] Zap Fire: Laziroth must pay <1.25> to use this Ability Card. Laziroth gains 200 G-Power. All opposing Aquos bakugan lose 100 G-Power.
[ACF-009] Freeze Fire: Laziroth must pay <1.25> to use this Ability Card. Laziroth gains 200 G-Power. All opposing Ventus bakugan lose 100 G-Power.
[ACF-010] Heavy Fire: Laziroth must pay <2.5> to use this Ability Card. Laziroth gains 500 G-Power.
[ACF-011] Shock Absorbtion: Laziroth must pay <2.5> to use this Ability Card. Laziroth absorbs your opponent's most recently activated Ability Card. This Ability Card may also be used to absorb a bakugan's self-destruction instead of an Ability Card.
[ACF-012] Vulcan Shot: Laziroth must pay <1.0> to use this Ability Card. Laziroth gains 200 G-Power.
[ACF-013] Turret Fire: Laziroth must pay <1.0> to use this Ability Card. Laziroth gains 200 G-Power.
[ACF-014] Mach-Fire: Laziroth must pay <1.0> to use this Ability Card. Laziroth gains 200 G-Power.
[ACF-015] Cancel Bolt: Laziroth must pay <1.0> to use this Ability Card. Laziroth negates the opponent's most recently activated Ability Card.
[ACF-016] Charge Blaster: Laziroth must pay <2.0> to activate this Ability Card. Laziroth cannot do anything else during the turn this Ability Card is activated. On your next turn after this Ability Card is activated, Laziroth gains 300 G-Power, and reduces all opposing bakugan by 200 G-Power.

[ACF-083] Hyper Buster: Sylvee must pay <1.5> to activate this Ability Card. Sylvee gains 300 G-Power.
[ACF-084] Vortex Wall: Sylvee must pay <1.75> to activate this Ability Card. Sylvee goes completely unaffected by your opponent's most recently activated Ability Card, and gains 100 G-Power.
[ACF-085] Drill Diver: Sylvee must pay <0.75> to activate this Ability Card. Sylvee gains 100 G-Power, and reduces your opponent by 50 G-Power.
[ACF-089] Torrent Stream: Sylvee must pay <2.0> to activate this Ability Card. Sylvee gains 200 G-Power, and reduces all opposing bakugan by 100 G-Power.

[ACF-090] Power Lend: Diagon must pay <0.5> to activate this Ability Card. Allows one of your other mechanical bakugan to activate an Ability Card for <0.75> less than usual.
[ACF-091] Dual Blaster: Diagon must pay <2.0> to activate this Ability Card. Diagon gains 200 G-Power, and reduces up to two opposing bakugan by 100 G-Power.
[ACF-092] Thunder Bolt: Diagon must pay <1.25> to activate this Ability Card. Your opponent cannot be affected by the next Ability Card they activate, and your opponent is reduced by 100 G-Power.

[ACF-054]Area Stabilizer: Aquos Mecha-Berzerker must pay <2.0> to activate this Ability Card. All special effects that are specific to the location that this brawl takes place in are disabled.

[ACF-059] Jet Assail, Deploy: Equip Jet Assail to your compatible bakugan. In addition, your bakugan equipped with Jet Assail gains 50 G-Power. (If your compatible bakugan is mechanical, this Ability Card costs <0.75> to activate.)

Battle Gear Ability Cards:

[BAF-001] Jet Assail - Jet Assault: This Ability Card costs Jet Assail 100 Energy to activate. Your bakugan equipped with Jet Assail gains 100 G-Power. In addition, if your bakugan equipped with Jet Assail is mechanical, it gains <1.0>. Otherwise, your bakugan equipped with Jet Assail gains an additional 200 G-Power.

Gate Cards:

[GCF-001] Magnetic Field: All brawlers may add up to two mechanical bakugan to the battle, however, they all have their Energy Level reduced to <2.0>.
[GCF-002] Cyber-Down: If your opponent has no mechanical bakugan on their side of the field, they have their G-Power reduced to 0.
[GCF-003] Maintenance Lab: All mechanical bakugan regain all lost G-Power, and recharge <1.0>.
[GCF-006] Jet Assail Charge: Equip Jet Assail to your compatible bakugan. Jet Assail enters play with 100 Energy.

Dr. Ray Fugas

Posts: 62
Join date: 2012-01-02

Character sheet
Cyber Credit:
3000/1000000  (3000/1000000)
Health:
100/100  (100/100)

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